Computer-Generated Chess Problem 03140
A newly published and original KRRN vs kpp chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 29 Dec 2020 at 10:39:19 PM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
Similar Chess Problems by Chesthetica: 02170, 02201, 02989.