Computer-Generated Chess Problem 03143

in #chess29 days ago

Consider this 'KQNNP vs kqrbp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.


8/Pq6/4r1Q1/4N3/5k2/8/p1K5/2N3b1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.18 (Selangor, Malaysia)
Generated on 30 Dec 2020 at 9:08:07 PM
Solvability Estimate = Difficult

White actually has less material than Black. The white army is down by about 2 (Shannon) pawn units in value. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.