Diablo Immortal: Betrayal of Blizzard

in #gaming2 years ago (edited)

When Blizzard announced Diablo Immortal, a mobile MMORPG set between Diablo II and Diablo III, players did not enjoy it. Oh, they were mad.

Blizzard is not prepared!


Fans of the franchise have really good reasons to react angrily to the announcement. Diablo III sucked. It took Blizzard like two years to fix it into a proper game. It still kind of sucks compared to what D2 offered. We've been expecting a proper Diablo sequel since forever now. Instead of getting more of the game we loved (something more alike Diablo 1 & Diablo 2: LoD), we get some random mobile mmorpg.

It's not just a completely different twist of genre from the traditional dungeon crawling we love into some open world mmo. It's on MOBILE, for hellfire's sakes. Diablo has always been a PC-driven videogame. Sure, some guys play it on the Playstation or the X-Box, but most of us are PC gamers. Now we have to play it on our phones? Deckard Cain's embarassed of his developers.

Blizzard let us down once again. As a playerbase, we have expectations. We want to throw them money for what we're asking of them. Yes, it is a goodgame by itself. No, this is not what we wanted. This sets back a decent Diablo game, because any resources put into this are resources not put into what we crave. We're also forced into playing on our phones if we don't want to miss experiencing any of the lore.

Seriously, what's wrong with the huge online gaming companies nowadays? Everyone is pushing their traditional fans away in favor of some imaginary "new players" target audience. First Riot Games, now Blizzard, what's next? Vale actually pushing out Half-Life 3? Eh, I guess there's no hope for that. Poor Gordon.

If you're interested in the game, check out @triverse's article Diablo Immortal Brings Classic to Mobile. The game is still attractive to anyone who's not a diehard hardcore fan and you'll probably have a lot of fun with it.

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I think a lot of people are upset because mobile games are...simplistic. They're not the full fledged experience you expect on a console. Touch controls simply don't work for a lot of games. I think there's also the negative connotation that a mobile game will be riddled with gatcha mechanics and a pay to win infrastructure designed to force players to part with their money if they want to play the game.

And I think all of those concerns are very, very valid. I played Heroes of Incredible Tales, I played the Injustice, Tekken, and Mortal Kombat mobile games. I know how these things turn out. It doesn't end well for the publisher. And if Blizzard takes a similar path, they're going to find themselves in a lot of trouble. They struck gold with Hearthstone (perhaps literally), but that doesn't mean that they can do it again.

All in all, it's a pretty dumb idea unless their new target audience - gamers who never heard of them - turn out to love it.

My article was a news piece, not a review. My apologies for any confusion there.

Great write up over the anger from the fans though. You cannot please everyone all the time as they say.

check out @triverse's article Diablo Immortal Brings Classic to Mobile

Fixed. :)

It is still looking good. Not what we expected but maybe it's perfect for my way to work and back.

Agreed, a fine game on it's own right.

I think it sounds interesting.

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It is, it looks good and should play well. It's just... You know, not really Diabloesque.

Diablo 3 wasn't really diablo'ish either when it came out :D

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That's why Immortal is even more disappointing. We've been waiting forever already.

Ohh. First time I heard about it was from your post :p Hopefully its a bit diablo'ish ^^

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