SteemMonsters - Simple Battle Game Mechanics Proposal
As some of you may hear, SteemMonsters.com is the hype in the Steem world currently.
What is SteemMonsters.com?
constructs of rules or methods designed for interaction with the game state, thus providing gameplay -- Wikipedia)
Game mechanics of Card Battle
|Attack Power||Physical attack power|
|Defense Power||Physical defense power|
|Intelligent||Magical attack power|
|Spirit level||Magical defense power|
|Rarity||Already included. Innate level. Affect physical power|
|Elemental||Already included. Innate affinity. Affect magical power|
I’m suggesting a turn-based battle system, where with the variables above:
- players have an option to engage in physical or magical battle.
- the rarity would affect the level. For example, being on the same element, a level ten (10) common card would have a similar statistic to a level one (1) rare card. See the table below for example. Of course, the multiplier could be adjusted according to the rarity percentage of the cards.
|Level 1 of||Equals to level (example only)|
|Legendary||10 of epic = 100 of rare = 1,000 of common|
|Epic||10 of rare = 100 of common|
|Rare||10 of common|
- For the elemental system, each or some cards could have double elements, as gold elements are basically dragons.
- As we already have some Asian elementals included inside, such as fire, water, earth, gold, black, and white, we could then just adjust the strength and weaknesses of each element according to Asian philosophy.
|Element||Strong against||Weak against|
- We can then include multiplier system for each attack and defense based on the elements. For example, the magic attack of Fire card will be doubled if it attacks a Gold card. Which then the magic defense of a Fire card will be halved if it gets attacked by a Water card.
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