VANS OLD SKOOL: Open Source 3D Sneakers made with Blender
In my previous post I provided Ray-bans Clubmaster sunglasses in 3D and promised to post Old Skool Vans next. This took a little longer as expected, because I decided to render the shoe in 100 different colors and present it in a turnaround, which turned into the DTube-Video above. A little background story of this project: I am currently moving to Berlin and also organized the move of my dad the last few months, so everything was a huge mess and stress. I wanted to portray that with a 3D model, but realized I had to model and sculpt a ton of objects I use or wear everyday to make the project more personal, which is turning into this series of objects I want to provide for fellow 3D artists.
I have some very old and used ones in turquoise and new ones in light grey, so I decided to portray the Vans in grey. I have to admit, that along the way I did some mistakes on the sole and had to save the project somehow, which you will see in the file. I am lazy when it comes to uv maps, but you can just change up the colors in Properties Panel > Material for the front, the back, the side, the laces, the seam and the stripe on the upper sole or create proper uv maps and update it on github.
- As always I started off with a cube, added edges and deformed some vertices to get to the basic shape of the shoes.
- I added the Subsurf Modifyer and started to add extras, such as extracting the lower faces of the shoe to create the soles and the middle part for the laces.
- Next up are the holes for the laces: I added a cube, scaled it vertical (Z), deleted the upper face of the shoe, where the hole will be positioned. Then I selected two vertices from the shoe and two from the added cube and filled (=connected) them to merge the objects into one. I continued this step, until the four vertices of each object were combined.
- To create the laces, I added a cube and a path. I deleted the opening faces of the cube and added an Array Modifyer and a Curve Modifyer, selecting the path. In the edit mode I positioned the vertices of the path to deform the arrayed cube and soon enough the shoe laces were done. I extracted the ends and separated them, to create the plastic part.
The Vans were created with Blender, version 2.79, a free and open 3D creation software using the engine: Cycles Render. As mentioned in the process, the project contains textures from Poliigon.com -"Textures may not be redistributed”. I rendered some frames for the video with the renderfarm SheepIt! and imported the frames in Adobe Premiere to create the turnaround animation. I used four samples from freesound.org to create the music and that‘s it.
Hope you liked it and feel free to use the Vans if you are in need of sneakers. I duplicated the laces and didn‘t apply the mods in the vans_grey_right.blend-file, so the model is editable. I also included the turnaround animation Blender file, fbx and obj-files.
This is the first time I provided a 3D model via github, so I am thankful for tips and tricks concerning Blender, rendering and uploading 3D objects in general. The files are quite large, so I had to split them up. In order to open the Blender files, you have to download all zip-files with the same name and open the first one.